How to set up Divinity: Original Sin 2's mod tools (2024)

How to set up Divinity: Original Sin 2's mod tools (1)

Divinity: Original Sin 2 includes a brilliant GM mode, and it's great for storytellers who want a tabletop RPG experience sans the tabletop. It's plenty powerful, and pretty easy to use. If you want to, though, you can dig much deeper.

Every copy of Original Sin 2 includes a graphical development environment which you can use to mod the main campaign—say, by adding a new weapon or spell—or to make your own original campaign, with custom levels, characters, or anything you want. You can also use the engine to make levels for GM mode, if you want more than the included templates. Essentially, everything used to make the base campaign, which we loved, is available to you for your own mods and adventures.

If you want to jump in without my help, Larian has already documented the basics on its wiki. Below, I've collected the most vital information from Larian's documents (and my experience) to help anyone get started making a mod for the main campaign, or an entirely new story.

Larian has put together a simple guide to getting the tools working—it's not hard, but it's understandable if you missed them while focusing on, you know, playing the game.

1. Download the game data

If you own Divinity: Original Sin 2 on Steam, you'll first need to find the game in your Steam library. Right-click it to open the Properties menu. In the DLC tab, check the box next to "Divinity Engine 2 Data." The game should begin updating.

2. Download and set up the tools

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Once the data has downloaded, switch to the 'Tools' section of your Steam library. You should have a copy of The Divinity Engine 2. Install it and run it, and it will prompt you for a path to the game data. This is the "Data" folder in your Divinity: Original Sin 2 installation folder, typically C:\Program Files (x86)\Steam\steamapps\common\Divinity Original Sin 2\Data.

If you set this incorrectly, you will not get a warning—the engine will just crash when you try to load a level. It's no big deal, though, as you can fix the setting without causing a crash so long as it's the first thing you do in the engine.

Alternatively: Setting up the tools through GOG

If you bought Divinity: Original Sin 2 on GOG, you just need to download the tools (listed as "Editor" under "Game Goodies"). Extract the "Editor" folder to Divinity: Original Sin 2's 'Data' folder. Run DivinityEngine2.exe, and set the game data path to the Data folder.

How to make a level from scratch

Unless you turned yourself into a fly and lived on the walls of Larian's office for a few months, the mod tools will likely to be a bit daunting at first—it's a system for people who already understand the inner workings of Divinity's engine. But it's actually not too hard to get started, and though documentation is a little lacking at the moment, Larian has a few guides that helped me a lot.

In the video above, you'll learn how to make a level from scratch and use it in GM mode. I suggest watching the whole thing, as it cleared a lot up for me.

How to add a skill to the campaign

Consider this a basic primer for adding a skill and skillbook, but not a comprehensive guide to everything you can or should do when making skills and items. There's a lot of data to explore to make sure your objects work with every system in Original Sin 2, but this will at least get you from launching the mod tools for the first time to testing a new skill in the game quickly.

How to set up Divinity: Original Sin 2's mod tools (2)

1. Create a new Add-On

Make a new project, and choose 'Add-on' as the type. Also tell it to load data from Story, and to target Story. This will load all the levels, characters, items, and so on from the campaign, and set your mod to modify the story campaign with your changes.

2. Load a level

After creating your project, you'll be prompted to load a level. Click the 'Show Inherited Levels' button in the top right to see levels from the main campaign. I loaded Fort Joy. (You don't have to load a level to start editing skills, but you'll need one open later.)

How to set up Divinity: Original Sin 2's mod tools (3)

3. Create your skill

In the upper-right hand side of the menu bar, you'll see a bunch of different icons for opening editors. We want the Stats Editor. Here, you can see (but not directly modify) all of Divinity: Original Sin 2's items and skills. You'll also see a dropdown for your mod with nothing in it. Anything you add there will be added to the game (or modify something that already exists) if your mod is active.

Under your mod's dropdown, hit the + symbol next to 'Skill Data' and select the type of skill you want to add. I chose to add a new Rain spell. This will create a big blank spreadsheet, which is a bit daunting. Since I was just creating a test skill, I opened up Divinity: Original Sin 2's Rain spreadsheet, and copied all the data from the basic Water spell into my Rain spreadsheet. I then changed the name and display name, and set it to create Lava surfaces instead of Water surfaces because I'm a bad person. Make sure you hit the save icon after you're done, and then close the Stats menu.

How to set up Divinity: Original Sin 2's mod tools (4)

4. Create a new Root Template for your skillbook

Root Templates define the base version of all the items (and everything else) you see in the game. In the Root Templates window (by default it's below the level view) search for 'BOOK_SKILL' and you'll find all the skillbooks in the game. Right click on one and choose 'Create new from selected...' This will make a copy of the skillbook that you can use for your new skill.

You'll be prompted to modify your new Root Template after you create it. At the least, you need to change its name before saving it, otherwise it will conflict with the template you're copying from. Do that, and change the display name. Now scroll to the 'Item State' section and click on 'Use Action.' Hit the little '...' prompt to open a new window: this is where you'll tell your skillbook what spell to teach. Open the SkillBookID dropdown and select your new skill. If you don't see it, you may have to go back into the Stats Editor and resave it—make sure you've given it a new name, as well.

How to set up Divinity: Original Sin 2's mod tools (5)

5. Put your skillbook into the world

There are lots of ways to populate the game with your new item, whether through enemy drops or as rewards in chests, but for the purposes of testing and this basic guide, I just dragged an instance of my new book onto the ground in the middle of Fort Joy. When you're done, save everything and publish your mod locally from the Project menu. In-game, select it from the mods menu and then load a save or start a new game (you could drop your item in the very first room, if you wanted to test it with a new character). As you can see above, it worked, horrifically.

Where to get help with modding

You may also want to create an Object entry for your skillbook, or change your skill's icon, or add a new effect to the game—there's a ton you can do, so this is just the first step. I'm learning as I go, mainly by referencing Larian's guides and references on the wiki, and that's where you'll want to start.

If you have questions that aren't answered there, however, check out the mod troubleshooting forum. I've found everyone to be very helpful so far, and your question may already be answered in a thread.

How to set up Divinity: Original Sin 2's mod tools (6)

Tyler Wilde

Executive Editor

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

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How to set up Divinity: Original Sin 2's mod tools (2024)

FAQs

How do you activate mods in Divinity: Original Sin 2? ›

Once your mods are downloaded and installed, load up the game and click on 'Mods' in the menu. Here you can select which mods you want active, and choose which order they load up in - important if, for example, one of your mods needs another to be running in order to function. And that's it - you're ready to go!

What is the best class setup in divinity 2? ›

The Inquisitor is arguably the best Divinity 2 class for close combat. It's a combination of the Cleric and the Fighter classes, with abilities themed around zealous retribution and enemy debuffs as well as good old melee attacks.

How many hours does it take to complete Divinity: Original Sin 2? ›

When focusing on the main objectives, Divinity: Original Sin II is about 59 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 154 Hours to obtain 100% completion.

How do you skip the Larian launcher in Divinity: Original Sin 2? ›

Closing the Launcher no longer closes the game. To use this: -Right-click Divinity: Original Sin 2 in your library and select Properties... -On the GENERAL tab, add --skip-launcher in the LAUNCH OPTIONS field.

How do you activate mods? ›

Open the Game Launcher -> Mods window to see the list of available mods. Available in the sense that they're downloaded and copied into the InstallationFolder\Mods. To activate a mod, simply tick the little checkbox on the left of a mod name in the list and click Apply.

How do you use mods on sins? ›

Open Rebellion and go to Options, Mods, and there should be a mod on the right hand list- your mod, Overpowered Advent. Enable it and then click Apply Changes. The game will load again (it is checking whether you have any files or folders in your mod) and then you will be back to the title screen.

What is the most powerful build in Divinity 2? ›

The Necromancer in Divinity Original Sin 2 is perhaps the most powerful class in the game. With the proper build, Necromancers can wipe out multiple enemies without giving them a chance to react, but its power relies on choosing the right talents, skills, and equipment as the player continues through Rivellon.

What is the best main character class in Divinity: Original Sin 2? ›

Recommended Starting Class: Ranger

Despite small differences between these Classes, the Ranger's Huntsman and Pyrokinetic focuses make them more offensive combatants. Rangers start with Elemental Arrowheads (Huntsman 1), enabling them to tinker with the battlefield with various surface-changing arrows.

What is the best class in Divinity 2 first time? ›

TL;DR: Customizing your class is obviously the best choice, but Knight, Rogue, Wizard, Enchanter, and Shadowblade work fine if you're in a rush, and Ranger, Wayfarer, Conjurer, and Fighter work decently if you're feeling brave.

What is the hardest part of Divinity Original Sin 2? ›

The Consulate in Arx is one of the most difficult areas to deal with and for a good reason. The area is filled with Necrofire and Cursed Revenants who can be super hard to fight inside the building, even if they're not bosses.

Can you beat divinity Original Sin 2 alone? ›

You get nothing more going solo. The game isn't encouraging to play with just one character at all. Though it is completely possible to do it solo.

Can you turn into a dragon in Divinity 2? ›

The defining feature of Divinity II is the ability to switch between aerial combat as a dragon and more traditional third-person action-role playing gameplay as a human.

Does First Aid hurt undead divinity 2? ›

Poison Dart

The second thing that Undead characters tend to notice is any normal healing spells like First Aid and Regeneration deal damage to them.

What gets rid of silenced divinity 2? ›

how do you cure silence? You must get a true love's kiss within three days or the sea witch will keep your voice forever.

How to use da2 mods? ›

Mods can be installed by unzipping and copying them to the Dragon Age II "overrides" folder (typically located in My Documents\BioWare\Dragon Age II\packages\core\override).

Where are divinity 2 mods located? ›

Even Steam Workshop's mods are stored in the "C:\Users\<your account>\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods" folder, I found them there after unsubbing from some of them (outdated mostly), deleting them will erase them from the mod section ingame (some of the unsubbed were still in ...

Does Divinity: Original Sin 2 have mod support? ›

Divinity: Original Sin 2 stands out with content that can keep players engaged for hundreds of hours, with mods further extending playtime. Mods ranging from visual improvements to gameplay changes enhance the overall experience, putting Original Sin 2 on a higher level of quality.

How do I enable controller divinity? ›

Try starting D:OS EE in the keyboard UI, then in the Controls section of the Options, click the Default button, then Ok and Accept, then go back to the main menu, hit Esc to bring up the key/button prompt screen again, switch to the controller UI, and see if that makes a difference.

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